The School of Information Science & Learning Technologies is home to multiple learning laboratories where graduate students gain hands-on experience with the technologies and theories used in their fields. SISLT believes in not just teaching theory, but putting theory into practice. Under the guidance of our exceptional faculty students will gain real-world experience doing what others only talk about.
Information Experience Laboratory
The Information Experience Laboratory (IE Lab) is a learning laboratory and enterprise for research, teaching and service in technology usability. Here you’ll receive hands-on training conducting usability studies in real-world settings as our faculty and student practitioners share their knowledge and experiences.
Our workshops deal with the “big picture” of usability and its importance in our lives, while our usability and design courses provide a detailed study of usability and Human Computer Interaction (HCI). We cover a variety of usability methods including Think Aloud, Task Analysis and Information Horizons. You’ll learn how to design your own studies and get hands-on training with usability software.
Full-day workshops, usability focused courses, and internship opportunities are a few of the things that make the midwest’s only usability laboratory the place to expand your knowledge of usability and human centered design.
MU Lab for Educational GamesThe MU Lab for Educational Games (MULE) is an interdisciplinary team devoted to researching and developing video games. Working with our team can provide valuable project based experience for a wide range of skills and interests. The Design team leads brainstorms, writes documents, and works with curricular experts to envision the best possible game experience to accomplish each learning objective. Our Art team uses cutting edge software to make 3D models, 2D graphics, animations, and special effects; used to create our beautiful, exciting 3D worlds players will want to explore. The Development team uses Unity and Perforce, both industry standard technologies, to bring the worlds to life and create custom gameplay interactions. Once we have a playable demo, our Usability team conducts user testing collecting screen recordings, eye-tracking, psychophysiology measures, and interviews to get formative feedback for the game design and development. During the user testing, the Learning Analytics team gathers logs of user behaviors during gameplay, and uses machine learning algorithms to analyze them for patterns of success or patterns of players who need some kind of help. Also every project has a Curriculum team of subject matter experts to set learning objectives, design solutions, and review the curricular implementation to assure it has the impact we’re aiming for.
The Reflector opened its doors in 1995 and was conceived to support the undergraduate teacher development program, and the name is based on the ‘reflective practitioner theory’ of education.
The Reflector is a technology resource and support center for College of Education students and faculty. The Reflector provides an environment that supports and promotes technology utilization and integration in teaching and learning. The facility has approximately 100 computer workstations and also includes a library of print and non-print resources for students and faculty in the COE.
The Reflector is a technology-rich environment that offers a place of activity that is warm, welcoming, and “user-friendly,” a flexible space which adapts to changes in technology, support for collaborative teaching and learning, and support for experimentation, research and innovation. There is no other facility like the Reflector, therefore the staff is free to experiment with new procedures and technology, and to implement changes that make things run more efficiently and better serve our customers.
Digital Media Zone
The Digital Media Zone (ZONE) is a support environment for students enrolled in digital media and Web development courses taught online by faculty of the School of Information Science & Learning Technologies at the University of Missouri. The ZONE, located in The Reflector in Townsend Hall, is staffed by Zone Mentors who help students via discussion boards, e-mail, instant-messaging, telephone, and in-person consultations. Mentors are available to answer specific course questions Monday–Friday in person and via discussion boards and e-mail during the weekends when courses are in session. Only students who are enrolled in ZONE courses may access the ZONE in the Reflector.