The School of Information Science & Learning Technologies is home to multiple learning laboratories where graduate students gain hands-on experience with the technologies and theories used in their fields. SISLT believes in not just teaching theory, but putting theory into practice. Under the guidance of our exceptional faculty students will gain real-world experience doing what others only talk about.
Information Experience Laboratory
The Information Experience Laboratory (IE Lab) is a learning laboratory and enterprise for research, teaching and service in technology usability. Here you’ll receive hands-on training conducting usability studies in real-world settings as our faculty and student practitioners share their knowledge and experiences.
Our workshops deal with the “big picture” of usability and its importance in our lives, while our usability and design courses provide a detailed study of usability and Human Computer Interaction (HCI). We cover a variety of usability methods including Think Aloud, Task Analysis and Information Horizons. You’ll learn how to design your own studies and get hands-on training with usability software.
Full-day workshops, usability focused courses, and internship opportunities are a few of the things that make the midwest’s only usability laboratory the place to expand your knowledge of usability and human centered design.
MU Lab for Educational GamesThe MU Lab for Educational Games (MULE) is an interdisciplinary team devoted to researching and developing video games. Working with our team can provide valuable project based experience for a wide range of skills and interests. The Design team leads brainstorms, writes documents, and works with curricular experts to envision the best possible game experience to accomplish each learning objective. Our Art team uses cutting edge software to make 3D models, 2D graphics, animations, and special effects; used to create our beautiful, exciting 3D worlds players will want to explore. The Development team uses Unity and Perforce, both industry standard technologies, to bring the worlds to life and create custom gameplay interactions. Once we have a playable demo, our Usability team conducts user testing collecting screen recordings, eye-tracking, psychophysiology measures, and interviews to get formative feedback for the game design and development. During the user testing, the Learning Analytics team gathers logs of user behaviors during gameplay, and uses machine learning algorithms to analyze them for patterns of success or patterns of players who need some kind of help. Also every project has a Curriculum team of subject matter experts to set learning objectives, design solutions, and review the curricular implementation to assure it has the impact we’re aiming for.
The Reflector opened its doors in 1995 and was conceived to support the undergraduate teacher development program, and the name is based on the ‘reflective practitioner theory’ of education.
The Reflector is a technology resource and support center for College of Education students and faculty. The Reflector provides an environment that supports and promotes technology utilization and integration in teaching and learning. The facility has approximately 100 computer workstations and also includes a library of print and non-print resources for students and faculty in the COE.
The Reflector is a technology-rich environment that offers a place of activity that is warm, welcoming, and “user-friendly,” a flexible space which adapts to changes in technology, support for collaborative teaching and learning, and support for experimentation, research and innovation. There is no other facility like the Reflector, therefore the staff is free to experiment with new procedures and technology, and to implement changes that make things run more efficiently and better serve our customers.
Digital Media Zone
The Digital Media Zone (ZONE) is a support environment for students enrolled in digital media and Web development courses taught online by faculty of the School of Information Science & Learning Technologies at the University of Missouri. The ZONE, located in The Reflector in Townsend Hall, is staffed by Zone Mentors who help students via discussion boards, e-mail, instant-messaging, telephone, and in-person consultations. Mentors are available to answer specific course questions Monday–Friday in person and via discussion boards and e-mail during the weekends when courses are in session. Only students who are enrolled in ZONE courses may access the ZONE in the Reflector.
MU I.C.E. Lab
The MU I.C.E. (Innovate, Create, Educate) Lab is a Makerspace located in Townsend 101G in the Reflector (Computer Lab and Library) of Townsend Hall. This lab offers all students at MU hands on experience with 3D printing, Scanning, CNC routing, and the Makerspace culture. In lab, students are given the opportunity to see their creations and class projects come to life. By first teaching students how to use the 3D printers in lab, they are then challenged with creating designs and CAD drawings of their own to prototype on the printers.
At the moment, the lab houses two Afinia H800 printers, a Dremel Idea Builder 3D printer, a Carbide Nomad 883 CNC router, a computer to run the modeling programs, and countless past projects and prints to inspire the students.
- Q: How can you use the makerspace?
- A: Come by and get certified by one of our Lab Techs. Certification takes two 10-20 minute meetings where the Lab Tech introduces how to use the 3D printers, and then walks through the process of printing. Once you receive your certification, you are welcome use the makerspace anytime.
- Q: When can you get your certification?
- A: Come visit the lab when one of the Lab Techs are present. Their hours are posted on the door of the lab and in our online calendar (limited time during summer).
- Q: How can you get started with 3D printing and modeling?
- A: Join us for our class, ISLT 4310 / 7710, in the Spring or Fall semester. This class focuses in on introducing CAD (Computer Aided Design) drawing and 3D printing to all degree programs here at Mizzou. The focus in the class is to design and prototype STEM education toys and tools. All experience levels are welcome.
- Q: What programs are used in lab?
- A: At the moment, the lab uses 123D Design as the drawing software, but any software that is able to make an .STL file will suffice. (Software including Solidworks, Inventor, Rhino, etc.) The 3D printing software used is Afinia’s splicer program.
- Q: When was the lab created?
- A: The I.C.E Lab was created in conjunction with our class ISLT 4310 / 7710 in Spring 2016 to give students an outlet to prototype their designs and learn about makerspaces.
- Q:What is the focus of the lab?
- A: At the forefront, this lab was created as an outlet for students to exhibit the three pillars of the lab, Innovate, Create, and Educate. As a makerspace, we foster an environment of Innovation and Creation by prototyping ideas on our 3D printers. And since education is the third pillar, this lab focuses on designing and prototyping STEM education toys and tools used in a school setting.
- Q: How can you set up a Makerspace at a local school
- A: We will be happy to extend our services and expertise to schools within our community. Please contact Dr. Strobel (strobelj (at) missouri.edu) to discuss.
If you have any other questions, please contact one of the Lab Techs. Their contact information is posted on the door to lab. Lab hours online calendar.
All MU students are welcome to use the lab — open to all majors and experience levels. Once certified, the hours of the I.C.E Lab corresponds with the hours of the Reflector.