Learning Laboratories

The School of Information Science & Learning Technologies is home to multiple learning laboratories where graduate students gain hands-on experience with the technologies and theories used in their fields. SISLT believes in not just teaching theory, but putting theory into practice. Under the guidance of our exceptional faculty students will gain real-world experience doing what others only talk about.

 

Information Experience Laboratory

IE Lab Training WorkshopThe Information Experience Laboratory (IE Lab) is a learning laboratory and enterprise for research, teaching and service in technology usability. Here you’ll receive hands-on training conducting usability studies in real-world settings as our faculty and student practitioners share their knowledge and experiences.

Our workshops deal with the “big picture” of usability and its importance in our lives, while our usability and design courses provide a detailed study of usability and Human Computer Interaction (HCI). We cover a variety of usability methods including Think Aloud, Task Analysis and Information Horizons. You’ll learn how to design your own studies and get hands-on training with usability software.

Full-day workshops, usability focused courses, and internship opportunities are a few of the things that make the midwest’s only usability laboratory the place to expand your knowledge of usability and human centered design.

Visit the IE Lab website or contact Neeley Current at (573) 884-2986 for more information.

 

MU Lab for Educational Games

Mission Hydro-Science Unit 4 Screenshot

Mission Hydro-Science Unit 4 Screenshot

The MU Lab for Educational Games (MULE) is an interdisciplinary team devoted to researching and developing video games. Working with our team can provide valuable project based experience for a wide range of skills and interests. The Design team leads brainstorms, writes documents, and works with curricular experts to envision the best possible game experience to accomplish each learning objective. Our Art team uses cutting edge software to make 3D models, 2D graphics, animations, and special effects; used to create our beautiful, exciting 3D worlds players will want to explore. The Development team uses Unity and Perforce, both industry standard technologies, to bring the worlds to life and create custom gameplay interactions. Once we have a playable demo, our Usability team conducts user testing collecting screen recordings, eye-tracking, psychophysiology measures, and interviews to get formative feedback for the game design and development. During the user testing, the Learning Analytics team gathers logs of user behaviors during gameplay, and uses machine learning algorithms to analyze them for patterns of success or patterns of players who need some kind of help. Also every project has a Curriculum team of subject matter experts to set learning objectives, design solutions, and review the curricular implementation to assure it has the impact we’re aiming for.

Visit the Mission HydroSci (MHS) website or contact Joe Griffin at GriffinJG@missouri.edu for more information.

 

Digital Media Zone

The Digital Media Zone (ZONE) is a support environment for students enrolled in digital media and Web development courses taught online by faculty of the School of Information Science & Learning Technologies at the University of Missouri. The ZONE, located in The Reflector in Townsend Hall, is staffed by Zone Mentors who help students via discussion boards, e-mail, instant-messaging, telephone, and in-person consultations. Mentors are available to answer specific course questions Monday–Friday in person and via discussion boards and e-mail during the weekends when courses are in session. Only students who are enrolled in ZONE courses may access the ZONE.

 

MU I.C.E. Lab

MU I.C.E. (Innovate/Create/Educate) LabThe MU I.C.E. (Innovate, Create, Educate) Lab is a Makerspace located in Townsend 101G in the Reflector (Computer Lab and Library) of Townsend Hall. This lab offers all students at MU hands on experience with 3D printing, Scanning, CNC routing, and the Makerspace culture. In lab, students are given the opportunity to see their creations and class projects come to life. By first teaching students how to use the 3D printers in lab, they are then challenged with creating designs and CAD drawings of their own to prototype on the printers.

At the moment, the lab houses two Afinia H800 printers, a Dremel Idea Builder 3D printer, a Carbide Nomad 883 CNC router, a computer to run the modeling programs, and countless past projects and prints to inspire the students.

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